Whenever a major awards ceremony nears, one notices a demand to include fresh award types to acknowledge unsung work and fill the hearts of followers with niche passions.
My colleague made the case for a horror game category. That would rule. Equally deserving are board games, which is a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request remains most pressing and significant. Here's the proposal: It's essential to create a category for puzzle games.
The Genre Classification Challenge
Organizing artistic expressions is not a science; opinions vary greatly, and it will always start arguments resulting in unclear classifications. It's understandable that film award organizations avoid this approach. But it is an essential concession within the realm of interactive entertainment, showing incredible range they hardly constitute one unified medium.
For comprehensive acknowledgment of achievement in video games to be recognized, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications actually cover many game types, allowing placement accommodating various experiences.
This doesn't apply to puzzle games. There’s simply nowhere for their placement. Consider three of outstanding current releases, showing diverse approaches: structural challenges from a specific release, the pulse-pounding block-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Simply put, no category fits.
Recognition Challenges
Many instances occur excellent brain-teasers released every year without proper recognition during gaming ceremonies, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, and the highly challenging Indie races.
- One classic puzzle game wasn’t nominated in any category in 2014
- Another imaginative release was excluded that year
- Popular arranging title was overlooked recently
- Only a few brain-teasers managed to sneak into niche award types
Importance of Logic Titles
These are often small games, however the design in brain-teasers carries substantial weight. Iconic mobile puzzle games count as most popular titles in the world continuing this trend for over a decade.
The famous puzzle experience competes with well-known building titles for the title of best-selling game of all time; it also contends for best game of all time. Logic titles represent cornerstones for gaming as medium, while interacting across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have such difficulty. It would be easy to populate multiple candidates engaging, different, qualified experiences annually without trouble — or rather, with difficulty, since numerous excellent numerous deserving experiences.
To emphasize again, these are games that otherwise have no home in important events. Puzzle game makers function at the challenging frontier interactive creation, creating some of essential manifestations of the video game form. Just like cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting decades.